class KatanaLLIAttachment extends KFMeleeAttachment;

defaultproperties
{
     MovementAnims(0)="JogF_Katana"
     MovementAnims(1)="JogB_Katana"
     MovementAnims(2)="JogL_Katana"
     MovementAnims(3)="JogR_Katana"
     TurnLeftAnim="TurnL_Katana"
     TurnRightAnim="TurnR_Katana"
     CrouchAnims(0)="CHWalkF_Katana"
     CrouchAnims(1)="CHWalkB_Katana"
     CrouchAnims(2)="CHWalkL_Katana"
     CrouchAnims(3)="CHWalkR_Katana"
     CrouchTurnRightAnim="CH_TurnR_Katana"
     CrouchTurnLeftAnim="CH_TurnL_Katana"
     IdleCrouchAnim="CHIdle_Katana"
     IdleWeaponAnim="Idle_Katana"
     IdleRestAnim="Idle_Katana"
     IdleChatAnim="Idle_Katana"
     IdleHeavyAnim="Idle_Katana"
     IdleRifleAnim="Idle_Katana"
     FireAnims(0)="FastAttack1_Katana"
     FireAnims(1)="FastAttack2_Katana"
     FireAnims(2)="FastAttack3_Katana"
     FireAnims(3)="FastAttack4_Katana"
     FireAltAnims(0)="HardAttack1_Katana"
     FireAltAnims(1)="HardAttack1_Katana"
     FireAltAnims(2)="HardAttack1_Katana"
     FireAltAnims(3)="HardAttack1_Katana"
     FireCrouchAnims(0)="CHFastAttack1_Katana"
     FireCrouchAnims(1)="CHFastAttack2_Katana"
     FireCrouchAnims(2)="CHFastAttack3_Katana"
     FireCrouchAnims(3)="CHFastAttack4_Katana"
     FireCrouchAltAnims(0)="CHHardAttack1_Katana"
     FireCrouchAltAnims(1)="CHHardAttack1_Katana"
     FireCrouchAltAnims(2)="CHHardAttack1_Katana"
     FireCrouchAltAnims(3)="CHHardAttack1_Katana"
     HitAnims(0)="HitF_Katana"
     HitAnims(1)="HitB_Katana"
     HitAnims(2)="HitL_Katana"
     HitAnims(3)="HitR_Katana"
     PostFireBlendStandAnim="Blend_Katana"
     PostFireBlendCrouchAnim="CHBlend_Katana"
     Mesh=SkeletalMesh'mswp_04.KatanaLLI_3rd'
     DrawScale=1.0
}
